Your Questions. Answered.

What are the
Frequently Asked Questions?

Frequently asked questions (FAQ) or Questions and Answers (Q&A), are listed questions and answers, all supposed to be commonly asked in some context, and pertaining to a particular topic. The format is commonly used on email mailing lists and other online forums, where certain common questions tend to recur.

How Can I get in touch??

How much is it going to cost?

Originally the term "FAQ" referred to the Frequently Asked Question itself, and the compilation of questions and answers was known as a "FAQ list" or some similar expression. The term became more frequently used to refer to the list, and a text consisting of questions and their answers is often called a FAQ regardless of whether the questions are actually frequently asked, if they are asked at all, or if there is even any way of asking questions.

In some cases informative documents not in the traditional FAQ style have also been described as FAQs, particularly the video game FAQ, which is often a detailed descriptions of gameplay, including tips, secrets, and beginning-to-end guidance. Rarely are videogame FAQs in a question-and-answer format, although they may contain a short section of questions and answers

All your questions are answered in the FAQ section

If you still have doubts please dont hesistate to contact us!

How can I get in touch?

Please, dont hesitate to email as at: info@tgacompany.com or give us a call!

What happends if I'm not happy with the result?

In that case we are committed to change and modify the project as many times as you want. After the game is realesed we only take care of bugs and maintenance.

What happends if the project has bugs?

It never happened before, and we give faith it wont happen ever. But, if something goes wrong with the project we assume full responsability for the mistake and correct it without any charge.

Which Payment Options Do I Have?

We usually discuss this specific subjects in preliminary meetings deciding whats best for both (the client) and us.

How can I make sure that the project is going to be delivered on time?

Before we start working we sign a contract specifying timelapses, deadlines and milestones.